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- on mouseDown
- global textDispVisible,PSMdispVisible,Master,PSMtextVis,topicLetter, subtopicNumber,lineSelect,mediaChoice,mediaName,mediaField, gMute, gFade, gCurrentCDpath, vCDdriveID
-
- put line lineSelect of field mediaField into mediaList
-
- if item 1 of mediaList = 4 then
- put item 2 of mediaList into mediaName
- end if
- if item 3 of mediaList = 4 then
- put item 4 of mediaList into mediaName
- end if
- if item 5 of mediaList = 4 then
- put item 6 of mediaList into mediaName
- end if
- if item 7 of mediaList = 4 then
- put item 8 of mediaList into mediaName
- end if
-
- set master = "MI4"
-
- set mediaChoice = 1.0
-
- -- THIS IS THE OLD SOUND STOP!
- if gMute = 0 then
- repeat while the volume of sound 2 > 4
- set the volume of sound 2 to (the volume of sound 2 - 4)
- updateStage
- put the timer into time
- repeat while the timer <= time
- nothing
- end repeat
- end repeat
- set the volume of sound 2 to 0
- updateStage
- set gFade = 1
- end if
- -- THIS IS THE NEW SOUND STOP
- sound Stop 2
- puppetSound 0
- updateStage
-
- set the pausedAtStart of member (mediaName && integer(mediaChoice)) = TRUE
- -------
- if the machineType <> 256 then
- set the filename of member (mediaName && integer(mediaChoice)) to (gCurrentCDpath & "content:MOVIE:" & (mediaName && integer(mediaChoice)) & ".mov")
- set the castnum of sprite 41 to the number of cast (mediaName && integer(mediaChoice))
- else
- set the filename of member (mediaName && integer(mediaChoice)) to (gCurrentCDpath & "content\MOVIE\" & (mediaName && integer(mediaChoice)) & ".mov")
- set the castnum of sprite 41 to the number of cast (mediaName && integer(mediaChoice))
- end if
- -------
-
- -------
- -- FOR QUICKTIME VRs
- set the width of sprite 41 to 320
- set the height of sprite 41 to 240
- updatestage
- -------
-
-
- global PSMdispVisible
-
- if not PSMdispVisible then
- openPSMdisp
- end if
-
- PSMupdate
-
- repeat with n in [55, 56, 57]
- set the visible of sprite n to TRUE
- end repeat
-
- -- THE OLD SOUND STOP WAS HERE
-
- if the type of cast (the cast of sprite 41) = #digitalVideo then
- set the movieRate of sprite 41 to 1
- end if
-
- end
-
-
- on mouseenter
- ShowTextRoll "TextRoll-Movie"
- end
-
- on mouseleave
- HideTextRoll
- end